Bayushi Katsumi

Ruby Commander of Beiden Pass

Description:
Insight Honour Glory Infamy Status XP Remaining
209 0 / 250

Rings

3 Earth 土 3 Water 水 4 Fire 火 4 Air 空 3 Void 心
3 Stamina 3 Strength 4 Agility 4 Reflexes
3 Willpower 3 Perception 4 Intelligence 4 Awareness

Skills

High Bugei Merchant Low
7空 Courtier (Manipulation)
3空 Etiquette
5空 Sincerity (Honesty, Deceit)
2 Games (Go)
1 Games (Sadane)
1 Lore: Bushido
1 Lore: History
1 Lore: Beiden Pass
1水 Athletics
2水 Battle (Mass Battle)
3空 Defense
5火 Kenjutsu
1 Iaijutsu
5火 Stealth
5空 Temptation

Skill Masteries

Courtier
  • 3. +3 Insight
  • 5. +1k0 to contested Courtier rolls
  • 7. +7 additional Insight
Sincerity
  • 5. +5 to total of all Contested Rolls using Sincerity
Battle

(available thanks to Sage of the Sword and Fan)

  • 5. Add Battle Skill Rank to Initiative Score during skirmishes
Defense
  • 3. May maintain previous Defense / Reflexes roll if maintaining Full Defense Stance
  • 5. Armour TN +3 in Defense or Full Defense stances
Kenjutsu
  • 3. Damage with swords +1k0
  • 5. A sword may be readied as a Free Action rather than Simple Action
Stealth
  • 3. Simple Move Actions while using Stealth are at Water x 5
  • 5. Simple Move Actions while using Stealth are at Water x 10
Temptation
  • 5. +5 to the total of Contested Rolls using Temptation

Wounds

Wounds
0 15 Healthy (+0)
16 21 Nicked (+3)
22 27 Grazed (+5)
28 33 Hurt (+10)
34 39 Injured (+15)
40 45 Crippled (+20)
46 51 Down (+40)
52 57 Out
58 Dead

Equipment

  • Light Armour
  • Daisho
  • Trappings of the Ruby Commander

Advantages

Sage of the Sword and Fan
  • Gain Masteries for Battle and Courtier based on the higher of the two.
  • (Insight Rank) / day, can use the higher value instead of the lower in a contested roll.
Strategiest
  • +2k0 to Battle (Mass Battle) / Perception rolls to determine who is Winning, if CO or in CO’s staff.
  • +1k0 to other Battle rolls in a Mass Battle turn.

Disadvantages

(none)

Bayushi family

Bayushi Bushi

Techniques:
  1. The Way of the Scorpion
    • +1k1 Initiative
    • +5 Armour TN against those with lower initiative
  2. Pincers and Tail
    • Feint for 1 Raise instead of 2
  3. The Dark Sword of Bitter Lies (Bitter Lies Swordsman path)
    • 1 VP to re-roll a roll without TN penalties
  4. Strike From Above, Strike From Below
    • Attack as Standard Action

Kata

Strength of the Scorpion
  • +3 to damage as a result of Feint

Combat

Initiative: 9k5 + 2

Weapons
Weapon Attack Damage
Katana 8k3 7k2
Armour TN
Armour Type Armour TN Damage Reduction Penalties
Unarmoured 25 0 none
Unarmoured* 30 0 none
Light Armour 30 3 -5 to Athletics and Stealth
Light Armour* 35 3 -5 to Athletics and Stealth

*: vs lower initiative opponents

(Note: the image is of the character Bayushi Orijitte, of the Imperial Gift 3 set of the L5R CCG)

Bio:

Bayushi Katsumi

The Legend of Beiden Pass Midnotion MikeMacMartin